After all, that’s what most life-simulation games boil down to after a short while, and it comes together in a satisfying fashion in My Time at Sandrock. Dandori is the ability to organise tasks strategically and work effectively to execute plans. This is where a little something I practiced in Pikmin 4 came in, and that’s dandori. Much like my time with Stardew Valley, it soon becomes about planning your in-game days so you can be as efficient as possible and make more moola: talk to townsfolk, get your machines making resources for the day, mine for more resources, complete your daily Commissions, battle some monsters, and so forth. The feeling of being overwhelmed subsided as I began to build new machines. Your job is to help rebuild Sandrock, if you choose to accept the task! | Image credit: VG247/Pathea Games Sandrock is much grander in scope than a lot of other farming simulation games I’ve played, and honestly, that’s a good thing. Let’s not forget about the events, mini-games, and all the other things you can spend your time doing if you wish. As I started life as a builder, I was easily overwhelmed by machines and all the different resources they each provide, as well as all the different places and faces I’d have to visit regularly. This is great, because nobody wants a simulation RPG that’s bereft of content, and My Time at Sandrock is far from lacking things to do. I started playing My Time at Sandrock two weeks ago, and I’ve barely scratched the surface. To see this content please enable targeting cookies.
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